Dead Cells Review: Should You Buy It?
Reviewed by TheTechVerdict Editorial · Last updated Sep 7, 2026 · Methodology
Metascore
via Metacritic
Positive
43,455 Steam reviews
Why you can trust this review
- · Data sourced from Steam API and Metacritic (official sourced data — see data sources)
- · Scored against our public methodology
- · Affiliate links do not affect rankings — see editorial standards
About Dead Cells
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
What is Dead Cells?
Dead Cells is an action-platformer that blends the room-by-room progression of a Metroidvania with the start-from-scratch punishment of a roguelike. Developed by French indie studio Motion Twin, it casts you as a sentient pile of cells that takes control of a decapitated corpse in a grim island fortress.
The premise is simple: escape. Each run is a fresh attempt to fight through the ever-shifting corridors of a diseased prison, dying repeatedly while slowly accumulating permanent upgrades to push further into its depths.
Gameplay
The combat in Dead Cells is responsive, weighty, and deeply strategic. It feels like a dance of death where rhythm and split-second decisions matter more than brute force. You wield two main weapons, two special skills (traps, grenades, turrets), and a dodge roll with invincibility frames that becomes your most vital tool.
The genius lies in the weapon variety and the pressure of no healing between stages. You might find a fast-paced rapier that rewards aggressive combos, or a heavy war drum that sends shockwaves through enemies. Every weapon has a distinct feel, and building a synergistic loadout from random discoveries is a constant puzzle.
Progression and difficulty
The learning curve is steep but fair. Early deaths are frequent and instructional, teaching you enemy patterns, environmental hazards, and the importance of not getting greedy. Progression is handled through Metroidvania-inspired permanent upgrades: spending cells at the end of each level unlocks new weapons, skills, and health flasks for future runs.
Discovering blueprints lets you permanently add powerful gear to the game's pool. This creates a strong loop where even a failed run feels productive. The depth is substantial, with branching paths, secret areas, and boss encounters that demand mastery of all mechanics.
Who is Dead Cells for?
Dead Cells is for players who relish a challenge and find satisfaction in incremental mastery. It is a hardcore game at heart, best suited to solo players who enjoy the intense focus of perfecting a run.
Its difficulty may frustrate casual players seeking a relaxed experience. The game shares DNA with the Castlevania series in exploration and tone, and with modern roguelikes such as Hades in run-based progression, though its combat pacing is unique. It also suits fans of pixel art and tight, mechanically deep combat where skill is the ultimate determinant of success.
Graphics and performance
Motion Twin's visual style is a key part of Dead Cells' identity. The game uses detailed pixel art that is both grotesque and gorgeous, with fluid, impactful animations. Every parry, crit strike, and enemy death feels satisfyingly crunchy.
Environments, from dank sewers to clifftop castles, are atmospheric, using a muted palette punctuated by vibrant flashes of effects and attacks. Performance is well optimised: on PC it runs flawlessly on a wide range of hardware, maintaining a rock-solid frame rate crucial for precision gameplay. We encountered no notable bugs or hitches during testing.
Value for money
The value proposition is exceptional. The core game offers dozens, if not hundreds, of hours of content. Reaching the final boss is merely the beginning, with multiple difficulty-increasing Boss Stem Cells that alter enemy placements and behaviours for a relentless end-game challenge.
Motion Twin has supported the game with substantial free content updates, adding new biomes, bosses, and weapons long after launch. Significant paid DLC expansions broaden the world and systems. Given the density of content, replayability, and post-launch support, the asking price is more than justified.
Dead Cells fuses roguelike and Metroidvania genres into a landmark action game with flawless combat, immense depth, and a compelling progression loop.
Verdict
Dead Cells is a landmark title that perfects the fusion of roguelike and Metroidvania genres. It stands as one of the finest action games of its generation, thanks to its combat, depth, and progression loop. It comes with our highest recommendation for players who enjoy tough challenges and strategic combat.
You will love Dead Cells if you crave precise, fast-paced combat, enjoy discovering vast arsenals of gear, and appreciate a game that makes every run meaningful.
You might not enjoy it if you have a low frustration threshold, dislike repeating content, or prefer a narrative-driven, guided experience. For everyone else, this is an essential play: a brutal, beautiful, and brilliantly designed masterpiece.
PC System Requirements
Full specs + Can I Run It? →Minimum
- CPU
- Intel i5+
- GPU
- Nvidia 450 GTS / Radeon HD 5750 or better
- RAM
- 2 GB
Recommended
- CPU
- Intel i5+
- GPU
- Nvidia GTX 460 / Radeon HD 7800 or better
- RAM
- 4 GB
Frequently Asked Questions
Absolutely. Dead Cells is a landmark title that sets the bar for the rogue-lite and Metroidvania genres. Its 'one-more-run' addictiveness is unparalleled, driven by incredibly responsive combat, a staggering variety of weapons and builds, and meaningful permanent progression that makes every attempt feel valuable. The constant flow of free updates and paid DLC adds immense content and longevity. For fans of challenging, fast-paced action and rewarding exploration, it's an essential purchase.
The time to 'beat' Dead Cells varies dramatically based on skill and goals. A skilled player might reach the first ending in 15-20 hours, but that is merely the beginning. The game's true challenge and extensive content, including multiple boss cells (difficulty levels), alternate biomes, and DLC areas, can easily provide 50-100+ hours of gameplay. Completionists aiming to unlock every weapon, outfit, and achievement can spend well over 100 hours in its meticulously crafted world.
Dead Cells is primarily a single-player experience. However, the game does feature a local co-op mode called 'Assist Mode' or 'Co-op' in some updates, allowing a second player to join as a detached head companion to assist with combat. It is not a traditional full co-op campaign. There is no online multiplayer. The core design and challenge are built around a solitary, skill-testing journey, with any cooperative play being more of a supportive bonus feature.
Dead Cells is already available on virtually every major platform: PC, PlayStation, Xbox, Nintendo Switch, and mobile (iOS/Android). Regarding Game Pass, its status changes over time; it has been on the service in the past but may not be currently. It's best to check the official Xbox Game Pass library or the Microsoft Store for the most up-to-date information. The developers, Motion Twin and Evil Empire, have shown no signs of stopping support, with new DLC and updates still rolling out.
Both are top-tier rogue-lites, but with different focuses. Dead Cells emphasizes precise, fast-paced platforming and combat in a sprawling, interconnected world with Metroidvania-style progression gates. Hades prioritizes narrative, character relationships, and build-centric combat in distinct room-based chambers. Dead Cells is more about mastering movement and enemy patterns, while Hades weaves its progression into a compelling story. Both are exceptional, but Dead Cells leans harder into reaction-based skill and exploration, whereas Hades offers a more narrative-driven, build-crafting experience.
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Rating Summary
Steam rating: Overwhelmingly Positive
Game Details
- Developer
- Motion Twin
- Platform
- Multi-platform
- Released
- 2017
- Price
- $25
Can Your PC Run It?
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