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Updated Sep 2026

Contrast Review: Is It Worth Playing?

Reviewed by TheTechVerdict Editorial · Last updated Sep 7, 2026 · Methodology

FREE TO PLAY Indie Multi-platform 2013

Why you can trust this review

About Contrast

Death is inconsequential in this arcade-style roguelite with an artstyle inspired by early Atari consoles. But be careful with damaging the bloodied walls and floors, falling out of the level will bring you right back to the start of the stage.

What is Contrast?

Contrast is an indie puzzle-platformer released in 2013, developed by Compulsion Games and published by Focus Home Interactive. It is perhaps best known for its central mechanic: the ability to shift between a three-dimensional world and a two-dimensional shadow plane. The game is set in a 1920s-inspired, noir-inflected city, drawing heavily on the visual language of German Expressionism and the theatricality of silent cinema. The narrative centres on a young girl named Didi and her relationship with her mother, Kat, alongside the mysterious, shadow-like protagonist, Dawn. Dawn serves as a sort of imaginary friend or guardian figure, and the player guides her through the world to help Didi resolve family conflicts and uncover hidden truths.

The game was initially released for PC, PlayStation 3, PlayStation 4, and Xbox 360, with a later port to Xbox One. It was one of the earlier titles to be offered as a free monthly game on the PlayStation Plus service, which contributed significantly to its visibility. The critical reception, as reflected by the absence of a Metascore on Metacritic, is a point of note; the game did not receive a sufficient number of critic reviews to generate an aggregated score on that platform. However, user reviews on platforms such as Steam and GOG, as well as aggregated user scores on Metacritic, provide a more substantial, if mixed, picture of its reception.

Gameplay

The core gameplay loop of Contrast revolves around light and shadow. Dawn can only interact with the world in the 2D plane, which is formed when light casts a shadow of a 3D object onto a flat surface. By moving the camera, the player can manipulate which surfaces are visible as shadows, essentially re-orienting the playable space. Puzzles typically involve moving objects in the 3D world to create new shadow platforms, or repositioning light sources to alter the shape of the shadow plane. For example, a ladder in the 3D world might cast a shadow that Dawn can climb, but only if the ladder is positioned at the correct angle relative to a wall.

This mechanic is genuinely inventive and provides moments of genuine satisfaction when a solution clicks into place. The game is not particularly difficult; most puzzles are straightforward and rely on observation rather than complex logic. The platforming itself, however, is often criticised. User reviews on Steam consistently report that the character movement feels floaty and imprecise, with a notable lack of weight. Jumping in the 2D plane can feel inconsistent, and the camera, which is crucial for solving puzzles, can be difficult to control in tighter spaces. The game also includes a handful of stealth sections where Dawn must avoid searchlights or patrolling characters. These are widely regarded as the weakest part of the experience, as the detection mechanics feel arbitrary and the penalty for failure is simply a quick restart at a nearby checkpoint.

The game is short, typically taking between four and six hours to complete. There are collectibles scattered throughout the levels, often in the form of glowing orbs or hidden vignettes that expand the story, but they do little to extend the playtime meaningfully. The overall structure is linear, with chapters that progress the narrative, though the game does allow for some backtracking within a chapter to find missed collectibles.

Who is Contrast for?

Contrast is best suited for players who prioritise atmosphere, narrative, and a unique visual concept over mechanical polish. Those who enjoy puzzle games that require lateral thinking, such as the Portal series or The Talos Principle, may find the core shadow mechanic appealing, even if the puzzles themselves are less demanding. The game's story, which deals with themes of parental neglect, fractured families, and childhood imagination, is presented in a mature but accessible way, and the noir aesthetic is distinctive.

Conversely, players who are sensitive to imprecise controls or who expect a high degree of challenge from their puzzle-platformers will likely be frustrated. The game is not for those seeking fast-paced action or combat; there is none. The stealth sections, in particular, are a point of contention, and players who dislike stealth mechanics in general will find these segments tedious. In short, it is a game for those who can forgive mechanical shortcomings in favour of a strong artistic vision and a compelling, if melancholic, story.

Graphics and performance

Visually, Contrast is striking. The art direction is its strongest asset. The character designs, particularly Dawn's, are elegant and memorable, and the world is rendered with a strong sense of place. The lighting effects, which are integral to the gameplay, are also used to great aesthetic effect, creating moody, atmospheric scenes that evoke classic film noir. The use of light and shadow is not just a gameplay gimmick but a core component of the game's visual identity. The 2D shadow plane is rendered with a distinct, slightly grainy texture that sells the illusion of a living shadow, and the way Dawn interacts with this plane is visually cohesive.

However, the technical execution is less impressive. According to user reports on Steam and other forums, the game has suffered from performance issues on PC, including frame rate drops and occasional stuttering, particularly during scenes with complex lighting. These issues are not universal, but they are reported frequently enough to be a known concern. On console versions, the game generally runs at a stable frame rate, but the loading times can be long. The game also has a few notable bugs, such as the occasional inability to interact with an object or a character getting stuck in the geometry. While these are not game-breaking, they contribute to the overall sense of a game that is ambitious but not fully polished. The voice acting is generally competent, and the music, which features a jazz-influenced score, fits the setting well and enhances the overall mood.

Value for money

At its original launch price, Contrast was considered by many to be overpriced for the content offered. The game is short, and its replay value is minimal, limited to collecting missed items. However, the game has since been heavily discounted on numerous occasions, and it has been included in various bundle deals and subscription services. At a discounted price, typically under ten pounds, the value proposition becomes much more reasonable. For a four-to-six-hour experience with a unique visual style and an interesting story, that price point is fair. At full price, however, many players will feel that the technical issues and the short length do not justify the cost. The absence of any substantial post-launch content or DLC also means that what you see is what you get.

Verdict

Contrast is a game of ideas rather than execution. Its central concept, manipulating light and shadow to solve puzzles, is original and memorable, and its art direction is genuinely beautiful. The story, while not groundbreaking, is told with sincerity and features a distinctive noir flavour. However, the game is let down by its imprecise platforming, frustrating stealth sections, and a general lack of polish that manifests in technical glitches and uneven performance. The aggregated user reviews reflect this divide: many praise the atmosphere and concept, while a significant number criticise the controls and the overall feel of the game.

It is a title that will appeal to a niche audience, particularly those who value artistic ambition in games. For the average player, however, the frustrations of the moment-to-moment gameplay are likely to overshadow the game's more admirable qualities. If you can find it at a significant discount, it is worth playing for the experience of its unique mechanic alone. At full price, it is harder to recommend. Contrast is a flawed but fascinating artefact of the early 2010s indie boom, a game that aimed high and, while not entirely succeeding, left a memorable impression for its bold visual and mechanical ideas.

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Game Details

Platform
Multi-platform
Released
2013
Price
Free to Play