A Plague Tale: Requiem Review: Is It Worth Playing?
Reviewed by TheTechVerdict Editorial · Last updated Sep 7, 2026 · Methodology
Metascore
via Metacritic
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About A Plague Tale: Requiem
A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to
What is A Plague Tale: Requiem?
A Plague Tale: Requiem is a narrative-driven, third-person action-adventure game developed by Asobo Studio and published by Focus Entertainment. It is the direct sequel to 2019's A Plague Tale: Innocence.
The game is a single-player experience, available on PC, PlayStation 5, Xbox Series X/S, and via a cloud version on Nintendo Switch. The premise picks up shortly after the events of the first game, following siblings Amicia and Hugo de Rune.
Fleeing their ravaged homeland, they travel to the south of 14th-century France in search of a cure for Hugo's supernatural illness, which is linked to the terrifying rat swarms. Their quest for sanctuary descends into a brutal fight for survival against both the rodent horde and the Inquisition.
It is a story steeped in darkness, exploring themes of family, trauma, and the horrific cost of hope in a world falling apart.
Gameplay
The core gameplay of Requiem is an evolution of its predecessor's systems, offering a wider toolset within a familiar stealth-action framework. The moment-to-moment experience is defined by tense, methodical navigation through hostile environments.
Players primarily control Amicia, who must use stealth, distraction, and crafted alchemical projectiles to bypass or eliminate threats. The iconic rats return as a central environmental hazard, repelled only by light sources. This creates compelling environmental puzzles where managing flames and shadows is a matter of life and death.
Expanded Arsenal and New Mechanics
The learning curve is gentle for series veterans, but the game introduces new mechanics at a steady pace. Amicia's arsenal expands significantly, including tools like a crossbow for silent takedowns, tar pots to create flammable patches, and enhanced alchemical mixes that can extinguish distant flames to unleash rats upon enemies.
This adds a welcome layer of tactical depth to encounters, allowing for more creative and aggressive solutions compared to the first game. However, the stealth mechanics themselves remain relatively simple. Enemy AI can be inconsistent, sometimes hyper-alert and at other times oddly oblivious, which can break immersion during critical sequences.
Hugo's Powers and Exploration
A significant new addition is the ability for Hugo to use his rat-controlling powers more proactively, directing swarms to devour enemies from a distance. These sections provide a powerful, if morally fraught, change of pace.
The game also features more open, semi-explorable areas that encourage light scavenging for crafting resources, breaking up the linear corridor-style progression. While the combat and stealth are serviceable and often thrilling, they ultimately serve the narrative.
The gameplay's primary strength lies in how it makes you feel the vulnerability and desperation of the protagonists, rather than in offering deep, systemic mastery.
Who is A Plague Tale: Requiem for?
This is unequivocally a game for solo players who prioritise a strong, cinematic narrative above all else. It is a hardcore experience not in terms of difficulty, though it can be challenging, but in its commitment to a mature, emotionally draining story.
It is best suited for those who enjoyed the first game, or fans of linear, story-focused adventures like The Last of Us, Hellblade: Senua's Sacrifice, or the earlier Uncharted titles. The game shares DNA with these titles in its blend of traversal, light puzzle-solving, and narrative-heavy set-pieces.
Not for Everyone
It is not for players seeking a traditional RPG with deep character builds or branching dialogue trees. While there are progression systems for Amicia's gear and alchemy, they are linear upgrades rather than role-playing choices.
Similarly, it is not an open-world game, nor does it feature any multiplayer components. Casual players may find the relentless grim tone and frequent high-stakes stealth sequences demanding. However, the adjustable difficulty settings make it accessible to those who wish to experience the story with less friction.
In essence, Requiem is for the patient player who wants to be swept up in a harrowing, beautifully realised historical fantasy.
Graphics and performance
Visually, A Plague Tale: Requiem is a staggering achievement. The art direction is exceptional, contrasting the sun-drenched, vibrant colours of Provence with the claustrophobic darkness of plague-ridden ruins and rat-infested tunnels.
Character models, particularly the expressive faces of Amicia and Hugo, are incredibly detailed and convey a profound range of emotion. The true technical marvel, however, remains the rat swarm, now rendered in hundreds of thousands with terrifyingly fluid, collective behaviour.
Performance Considerations
On performance, the picture is more mixed, especially on PC. At launch, the game was notoriously demanding, even on high-end hardware. It serves as a benchmark title for upscaling technologies like NVIDIA DLSS 3 and AMD FSR.
With these features enabled, achieving a stable, high-frame-rate experience is far more feasible. On consoles, it offers a performance mode targeting 60fps at a lower resolution, and a fidelity mode prioritising visual quality at 30fps.
Potential players should be prepared to tweak settings on PC to find the right balance between graphical splendour and smooth performance. When optimised, it runs well, but it is a resource-intensive application.
Value for money
The main narrative of Requiem takes approximately 15 to 18 hours to complete, depending on playstyle and time spent exploring the larger areas for collectibles and upgrades. There is little in the way of post-game content or meaningful replayability beyond chasing trophies or achievements.
The value proposition hinges entirely on how much you value a lengthy, cinematic story. At its full launch price, it sits in the upper tier for a narrative adventure.
The quality of the writing, voice acting, visual spectacle, and audio design justifies the cost for its target audience. The emotional weight and production values are comparable to a premium television series.
However, for players who measure value strictly by hours of gameplay or replayability, it may feel like a steep investment. We would recommend it as a day-one purchase for fans of the first game, and an easy recommendation on sale for everyone else interested in its genre.
Verdict
A Plague Tale: Requiem is a flawed masterpiece — a harrowing, visually magnificent narrative experience that succeeds emphatically despite occasional mechanical rough edges.
A Plague Tale: Requiem is a powerful, harrowing, and visually magnificent conclusion to Amicia and Hugo's story. It succeeds emphatically as a narrative experience, delivering a poignant and often brutal tale bolstered by outstanding performances and world-class art direction.
The expanded gameplay offers more variety and tactical options, even if the underlying stealth and AI can occasionally feel unpolished. We recommend it wholeheartedly to players who seek a mature, story-driven adventure.
Who Will Love It
- Fans of the first game who were invested in the first chapter.
- Players who appreciate historical settings with a dark fantasy twist.
- Those who prioritise emotional narrative impact over complex gameplay systems.
Who Might Skip It
- Players who demand flawless gameplay mechanics or open-ended exploration.
- Those seeking any form of multiplayer — there is none.
- Players sensitive to unrelentingly grim themes or repetitive stealth sequences.
The noted discrepancy between its high critical acclaim, reflected in its 86 Metascore, and its initially mixed user reception, the cited 4.3/10 Steam rating largely driven by severe performance issues at launch that have since been improved, is telling. This is a game whose immense qualities are inseparable from its technical demands and singular, uncompromising vision.
Frequently Asked Questions
Absolutely, if you value rich storytelling and atmospheric world-building over pure action. Requiem is a premium narrative adventure with stunning visuals, a deeply emotional and harrowing story, and refined gameplay. While its linear nature and intense themes aren't for everyone, the experience is unforgettable. It's a must-buy for fans of the first game and players seeking a mature, cinematic journey, though consider waiting for a sale if you're hesitant about its specific genre blend.
A single playthrough of the main story takes approximately 15 to 18 hours. Completionists looking to find all collectibles, upgrades, and secrets can expect to spend around 20 to 25 hours. The game is linear and story-focused, so playtime doesn't vary wildly. The pacing is deliberate, allowing you to soak in the environments and narrative, making the length feel appropriate for its epic and emotional scope.
No, A Plague Tale: Requiem is a strictly single-player experience. The entire narrative is built around controlling Amicia and her symbiotic relationship with her brother, Hugo, who is controlled by the game's AI. The core themes of protection, family, and shared trauma are deeply personal and designed for a solitary, immersive experience. There is no cooperative or competitive multiplayer mode of any kind.
A Plague Tale: Requiem launched on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch (via Cloud). It is also available on Xbox Game Pass for console, PC, and Cloud from day one. There are no announced plans for last-generation consoles (PS4, Xbox One) or other platforms. Subscribers should check the service as titles can rotate, but it has been a staple since release.
Both are narrative-driven, post-calamity stories focusing on a protector and a vulnerable child. However, Requiem leans more into historical fantasy and environmental puzzle-solving with its rat horde mechanics, whereas The Last of Us is a grounded survival-action game with more robust combat. Requiem's gameplay is more stealth-and-crafting focused, with less enemy variety. Tonally, both are bleak, but Requiem's setting in 14th-century France offers a unique, visually stunning backdrop distinct from TLOU's modern decay.
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Rating Summary
Game Details
- Platform
- Multi-platform
- Released
- 2022
- Price
- Free to Play